The Flood: Building the Best Ark

Frances & Anthony

How it Plays

Anthony and Frances have been producing playthrough and review videos since 2016, and bring to the Nexus a fun-first approach. Primarily mid-heavy eurogamers, they provide insight into the 2 player experience for many popular board games.  Join them as they show you how your next game plays. 

Summary

Build your gathering outposts and gather your resources. Compete against other players to build the Ark, but beware! The Flood is coming.


How it Plays

Players start the game with an Ark building placement token on the board, and a starting delivery path consisting of three cargo trails and one hut. The presence of huts, camps, and the ark building token are important because players will have the chance to earn resources every time the dice are rolled.

With a goal of gathering resources to build ark pieces and additional resource-generating huts and camps, player have three options each turn. First, players can roll the dice and move their mammoth; second, roll their dice and collect or deposit resources with mammoth; and finally buy or build. 

To buy or build, players simply pay the cost printed on their unique player boards. There are five resources in the game attainable by land tiles, water, which is obtained through trade or story cards, as well as coins, which are obtained through cards and the bonus board, and can be used for strong benefits. 

Collecting resources

Players will collect resources in a few ways. 

Every player will collect resources with every die roll, if they have presence adjacent to a land tile depicting both the resource and tool rolled. They collect one resource card for each hut, one for their ark space, and 2 for an adjacent camp. If the tool rolled compliments the resource rolled, these players earn a bonus resource for this synergy. 

Players can trade for resources at a rate of 4 to one with the bank, or freely with other players.

Finally, players can use their mammoth to collect resources from nearby tiles where they may not have presence.

Mammoth Limitations and Movement

A player’s Mammoth can only move once they have constructed at least one caravan on their tableau. The number of caravans or cargo trails a player has constructed on the tableau represents the movement range of their mammoth.

Players are limited to picking up and carrying one resource at a time unless their mammoth has been upgraded. A cargo upgrade will allow players two pick up and carry two resources. After a player’s mammoth has dropped off resources to the ark, players collect resource cards, and can store the tokens on the player board to form a circle again. Once they have collected four resource tokens, they receive the bonus depicted in the circle.

Want to add this to your list?

Account holders can add this to their want list and game night list


Already an account holder? Click the game box image to access the game page and add this to your list.


Game Pace

If the card icon is rolled, the active player draws a card. These cards advance the story by providing valuable limited resources, and can also have negative effects. Critically, the story cards labeled sin and mercy control when the flood will arrive. Sin cards move the lightning token closer to stormy weather (and the flood), and the mercy token returns the lightning token to the previous weather pattern, giving players more time to build their arks. When the lightning token does reach the last icon in the weather system (Gust) the flood begins.

When the gust icon is reached, the active player again rolls the dice. Any tile depicting the rolled tool icon is now flooded, and no longer produces resources. When the weather token passes the final weather space, the game ends. The first player to build their ark wins, but if no player manages to build their ark and save the animals before the flood comes, all players lose.

Our Thoughts

What we liked

  • The weather was a unique concept, as it controlled the pace of the game
  • Interaction seemed well planned for higher player counts
  • Illustrations are beautiful

Who Its For

  • Anyone looking for a biblical theme in their game
  • Players who enjoy Catan-like trading and interaction
  • Larger groups

Our Reservations

Thematically, The Flood was not completely in line with what we would expect from a biblical or literary perspective, but it loosely nods to the various arks and story depictions in literature. For example, we had a tough time wrapping our heads around competing Noahs. That said, it did not take away from gameplay, but we would be reserved recommending this as an instructional tool or biblical reference, if anyone is expecting that. We also feel it will play more tightly and interactively with more than two people.


Related games you might enjoy